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Welcome to Dawn!

Welcome to the main page for Dawn, a campaign for the Pathfinder RPG system by Paizo™. If you need help with rules, you can visit the PRD ( http://paizo.com/prd/ ) , which is Paizo’s official FREE online directory of rules. Almost every rulebook they publish is essentially available thru that page.

What is this game?

It’s a tabletop rpg, also known as a pen and paper rpg. Basically, you make a character with certain values such as strength, dexterity, climb, etc.; you then act as this character within the story I create. When you want to do something, you roll dice, and add a number from your sheet. It’s hard at first, but you’ll get the hang of it quickly, and you can always ask questions.

Creating a Character

You will all be starting at 5th level for this campaign. You can make your character in person, with me, or at home following these rules. Don’t fudge the dice, I’ll know, and I won’t say anything, but you might get hit by an extra fireball or two and have to reroll.

Creating a character might be easier if you look at the PRD’s Core Rulebook. There is a section called Getting Started that will help. You can also roll one up in person with me.

To create a character, follow these rules:

Name: Choose a first name for your character.

House:
Every player character will be from a noble house, and you get to choose which one you’d prefer. Each house has different starting gold and a bonus.

House Garess “Strong as the Mountains”: 600 gp, +1 Strength
House Lebeda “Success Through Grace”: 1200 gp, +5 Diplomacy
House Lodovka “The Waters, Our Fields”: 700 gp, +1 Constitution
House Medvyed “Endurance Overcomes All”: 800 gp, +5 Survival
House Orlovsky “High Above”: 1000 gp, +1 Wisdom
House Rogarvia "With Sword and Flame”: 100gp, +1 flaming weapon of choice.
House Surtova “Ours Is the Right”: Gold: 2000 gp, +1 Diplomacy, +1 Bluff, +1 Intimidate

Attachment: Choose a loved one. It can be a friend, lover, spouse, child, sibling, mentor, student, etc. This will be someone integral to your character’s story, and will help me involve them. You only need to tell me what the attachment is, I’ll take care of the name and story and such. For instance, you could tell me you loved your best friend’s wife, and I’ll take it from there, or you could just say “son” and I’ll fill in the blanks.

Rolling up your character:
Roll 4d6 (this means 4 six-sided dice), dropping the lowest die. Add these numbers together. Do this 6 times total. These are your ability scores, and you can place the numbers anywhere you like next to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma on your sheet.

High numbers give you modifiers, 12/13 gives you a +1 modifier on certain rolls, 14/15 gives you a +2 and so on.

Race:
You’ll have to be human, half elf, or half orc for the purposes of this campaign, unless you choose House Garess, in which case you can also choose Dwarf. The reason why is that you’ll all be members of human noble houses, so you’ll have to be at least half human, but House Garess’ adoptive heir is a dwarf, which brought dwarves into the noble house.

Class:
Anything from official Pathfinder books. Feel free to look thru the PRD to choose one. If you pick a class that isn’t from the Core Rulebook, please print out the class pages and bring them, or warn me in advance so I can do so. The base classes from the Core Rulebook are Fighter, Wizard, Sorcerer, Cleric, Bard, Barbarian, Paladin, Rogue, Ranger, Druid. There are also other fun base classes such as Alchemist and Oracle that are in the Advanced Player’s Guide, and even more like Ninja and Gunslinger in the Ultimate Combat book. Just make sure it’s a base class, and you’re good. If you’re not sure, let me know.

Skills:
You’ll get a certain number of skill points from your class+intelligence modifier. Place these skill points into the Ranks section of the Skills on your character sheet. You cannot have more ranks in a single skill than your level, so at Level 5, your ranks in Climb can be 5, but not 6. Other modifiers raise this number, so you’re not stuck with a low modifier for a skill you really like.

BE AWARE: Diplomacy, Bluff, and Disguise just might be very useful in this campaign.

Feats:
Characters get a feat at first level, and one every other level after. Humans (but not other races such as half-elves) get an extra feat at Level 1. You might also receive bonus feats from your Class.

Traits: Every player is allowed to choose two traits. These are small bonuses which serve more to flesh out your character than change gameplay.

Zodiac Bonus: Every character will roll a Zodiac die with me, determining their sign and providing a nice bonus.

Equipment:
Buy stuff! Yay! You get a certain amount of money according to the House you chose when you created your character. You also get the following: 1 potion of cure serious wounds, 6 days rations, a backpack, a bedroll, blanket, flint/steel, 2 torches, and 4 pieces of masterwork gear.

Here is an overview of the process from the book:

Step 1—Determine Ability Scores: Start by generating your character’s ability scores. These six scores determine your character’s most basic attributes and are used to decide a wide variety of details and statistics. Some class selections require you to have better than average scores for some of your abilities.

Step 2—Pick Your Race: Next, pick your character’s race, noting any modifiers to your ability scores and any other racial traits (see Races). There are seven basic races to choose from, although your GM might have others to add to the list. Each race lists the languages your character automatically knows, as well as a number of bonus languages. A character knows a number of additional bonus languages equal to his or her Intelligence modifier.

Step 3—Pick Your Class: A character’s class represents a profession, such as fighter or wizard. If this is a new character, he starts at 1st level in his chosen class. As he gains experience points (XP) for defeating monsters, he goes up in level, granting him new powers and abilities.

Step 4—Pick Skills and Select Feats: Determine the number of skill ranks possessed by your character, based on his class and Intelligence modifier (and any other bonuses, such as the bonus received by humans). Then spend these ranks on skills, but remember that you cannot have more ranks than your level in any one skill (for a starting character, this is usually one). After skills, determine how many feats your character receives, based on his class and level, and select them from those presented in Feats.

Step 5—Buy Equipment: Each new character begins the game with an amount of gold, based on his class, that can be spent on a wide range of equipment and gear, from chainmail armor to leather backpacks. This gear helps your character survive while adventuring. Generally speaking, you cannot use this starting money to buy magic items without the consent of your GM.

Step 6—Finishing Details: Finally, you need to determine all of a character’s details, including his starting hit points (hp), Armor Class (AC), saving throws, initiative modifier, and attack values. All of these numbers are determined by the decisions made in previous steps. Aside from these, you need to decide on your character’s name, alignment, and physical appearance. It is best to jot down a few personality traits as well, to help you play the character during the game.

HTML and Textile

If you are editing a page which you’ve been allowed to edit, you can use a simple styling language called textile. Textile. Textile is easy to learn and simultaneously allows for lots of customization.

Trademarks

Also, just to cover my bases and give credit where due, there are names, locations, images, and info used in this campaign that are the intellectual property of Paizo, which I am not affiliated with in any way. Paizo has a wonderfully forgiving community use policy, however I am NOT AFFILIATED WITH PAIZO. Although, if anyone at Paizo sees this, please hire me, I love you.

OBLIGATORY COMMUNITY USAGE POLICY CUT AND PASTE TIME!

“This site/campaign uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo’s Community Use Policy. We are expressly prohibited from charging you to use or access this content. This site/campaign is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo’s Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.”

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DAWN Ravenloft